Kod: Zaznacz cały
addEventListener(Event.ENTER_FRAME, onEnterF);
stage.addEventListener(MouseEvent.MOUSE_DOWN, MouseDown);
stage.addEventListener(MouseEvent.MOUSE_UP, MouseUp);
var lastX:Number;
var lastMouseX:Number;
var move:Boolean = false;
function MouseDown(event:MouseEvent):void {
lastX = cube.x;
lastMouseX = mouseX;
move = true;
}
function MouseUp(event:MouseEvent):void {
move = false;
}
function onEnterF(e:Event):void {
if (move)
{
celX = (0.3*(mouseX - lastMouseX) + lastX);
XBlur = Math.abs((mouseX - lastMouseX)/20); // sila rozmycia
}
cube.x += (celX - cube.x)/6;
XBlur += (0 - XBlur)/6; // rozmycie wraca do 0, ale dopiero po puszczeniu lpm
var blurEffect:BlurFilter = new BlurFilter(XBlur, 0, 1);
cube.filters = [blurEffect];
}